Caw̋k Gä̋ōmp̪f̄ Ni̋ēkēä (/kɒ̋k/ /gæ̋ʊɱp̪fʰ/ [dangerous] [product (item made)]) is a subtropical Large City located in the Nō̌gzó̄r Provence of the Hobben.
The name Caw̋k Gä̋ōmp̪f̄ Ni̋ēkēä is derived from the Goblin language, as Caw̋k Gä̋ōmp̪f̄ Ni̋ēkēä was founded by Iorthossel Limphiel Úllothneth, who was culturaly Goblin.
Climate
Caw̋k Gä̋ōmp̪f̄ Ni̋ēkēä has a yearly average temperature of 19°C (66°F), with its average temperature during the summer being a warm 28°C (82°F) and its average temperature during the winter being a cold 10°C (50°F). Caw̋k Gä̋ōmp̪f̄ Ni̋ēkēä receives an average of 216 cm/y (85 in/y) of precipitation, most of which comes in the form of rain during the fall. Caw̋k Gä̋ōmp̪f̄ Ni̋ēkēä covers an area of nearly 135 km2 (54 mi2), and an average elevation of 3114 m (10216 ft) above sea level.
Overview
Caw̋k Gä̋ōmp̪f̄ Ni̋ēkēä was founded durring the early 17th century in late spring of the year 1647, by Iorthossel Limphiel Úllothneth. The establishment of Caw̋k Gä̋ōmp̪f̄ Ni̋ēkēä was somewhat plagued by a lack of willing colonists, leading to Iorthossel Limphiel Úllothneth electing to pay people to resettle in Caw̋k Gä̋ōmp̪f̄ Ni̋ēkēä.
Caw̋k Gä̋ōmp̪f̄ Ni̋ēkēä was built using the conventions of Goblin durring the early 17th century. Naturaly, all settlmentss have their own look to them, and Caw̋k Gä̋ōmp̪f̄ Ni̋ēkēä is no diffrent. The city's buildings feature delicute timber framework hidden behind layer upon layer of finly ground plaster bleached to an almost glossy white sheen, with green clay tiled roofs and decorative brass-leafed trim. Even the smallest, poorest looking structures appear to be expencive thanks to the extreem elegence of the organic shapes and paterns going into their lofty, spire-y, vagly gothic designs. The more well off folks live in identicle homes, save for even shiner trim and a more whimsical appearance to their structures flowing forms.
Caw̋k Gä̋ōmp̪f̄ Ni̋ēkēä is buildings are located arround a single premissive baked earthen mainstreet which forms a clockwise spiral to give the city a over all circular shape. The city has a fortified albit thin brick wall. The wall has most of the feeatures of a typical castle wall, just on a much smaller scale and and budget. Notably brick isn't a particuarly soild choice for resisting siege weapons. Caw̋k Gä̋ōmp̪f̄ Ni̋ēkēä's wall wouldn't hinder a proper army, but it is more than sufishent for bandits and other small marauding groups. The monster and outlaw focused fortifications have not been wellmaintained over the years, and while functional are in dire need of some loving care and perhapse light renovation.
Your first impression of Caw̋k Gä̋ōmp̪f̄ Ni̋ēkēä proves to be right on the money. This city is where the rebels chose to settle. Fashion trends are quite simply the opposite of what’s popular in the other nearby communities. THis trend extends everywhere. Things that should be black are white, what would normally be square is organically curved, and what is typically unthinkable for polite society is more than welcome in this public square. Up to the logical limits, of course. There’s no flaying someone alive to eat their skin going on, but the women are dressed a little immodestly, the men are a little more emotional, and the food is all overly complex and terrible.
Civic Infrastructure
Caw̋k Gä̋ōmp̪f̄ Ni̋ēkēä possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.
Caw̋k Gä̋ōmp̪f̄ Ni̋ēkēä has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Caw̋k Gä̋ōmp̪f̄ Ni̋ēkēä has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Caw̋k Gä̋ōmp̪f̄ Ni̋ēkēä. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Caw̋k Gä̋ōmp̪f̄ Ni̋ēkēä's parks.
Caw̋k Gä̋ōmp̪f̄ Ni̋ēkēä has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Caw̋k Gä̋ōmp̪f̄ Ni̋ēkēä.
Caw̋k Gä̋ōmp̪f̄ Ni̋ēkēä has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Caw̋k Gä̋ōmp̪f̄ Ni̋ēkēä has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Caw̋k Gä̋ōmp̪f̄ Ni̋ēkēä has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Caw̋k Gä̋ōmp̪f̄ Ni̋ēkēä has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Caw̋k Gä̋ōmp̪f̄ Ni̋ēkēä has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Caw̋k Gä̋ōmp̪f̄ Ni̋ēkēä has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Caw̋k Gä̋ōmp̪f̄ Ni̋ēkēä has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Caw̋k Gä̋ōmp̪f̄ Ni̋ēkēä's public wards, blessings, and other arcane systems.
Caw̋k Gä̋ōmp̪f̄ Ni̋ēkēä has an Arcane Academy which provides higher education in the arcane sciences.
Caw̋k Gä̋ōmp̪f̄ Ni̋ēkēä possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Caw̋k Gä̋ōmp̪f̄ Ni̋ēkēä's grid is powered by hydrogalvanic generators.
Caw̋k Gä̋ōmp̪f̄ Ni̋ēkēä possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.
Caw̋k Gä̋ōmp̪f̄ Ni̋ēkēä has a first rate hospital which caters to anyone in need of long term medical care.
Caw̋k Gä̋ōmp̪f̄ Ni̋ēkēä has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.
Caw̋k Gä̋ōmp̪f̄ Ni̋ēkēä has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Caw̋k Gä̋ōmp̪f̄ Ni̋ēkēä's natural decorations nor waterways.
Caw̋k Gä̋ōmp̪f̄ Ni̋ēkēä has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Caw̋k Gä̋ōmp̪f̄ Ni̋ēkēä has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Caw̋k Gä̋ōmp̪f̄ Ni̋ēkēä has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Cultural Notes
There’s more than one leader in Caw̋k Gä̋ōmp̪f̄ Ni̋ēkēä, but at least some of them are at each other’s throats. It might be a conflict between formal leadership and informal authorities, or it could be a struggle among civil officials. Their interests might diverge sharply, or it could be a personal grudge that’s boiled over. Outside threats and internal problems are likely being ignored until the power struggle is resolved.
Caw̋k Gä̋ōmp̪f̄ Ni̋ēkēä's garrison was built using a different architectural style from the rest of the town. The style used is known for its buildings being predominantly formed through the combination of basic geometric shapes. However, it shown in the detailing given to the structures such as its characteristic tall columns, intricate detail, symmetry, harmony, and balance in their designs to an astonishing degree of precision. Decorative elements for the buildings tended to be built into the structure itself, making great use of fluting, frescoes, inlays, and embossing.
In Caw̋k Gä̋ōmp̪f̄ Ni̋ēkēä yeast remains dormant.
The Ice Elemental, Medium near Caw̋k Gä̋ōmp̪f̄ Ni̋ēkēä are known to be almost tame, such that they can be put to domestic use.
Caw̋k Gä̋ōmp̪f̄ Ni̋ēkēä's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves square dance to channel Wild Magic energies of tier 2 via throat chanting.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 58
Farmers: 96
Farm Laborer: 151
Hunters: 122
Milk Maids: 81
Ranchers: 41
Ranch Hands: 89
Shepherds: 81
Farmland: 129306 m2
Cattle and Similar Creatures: 7962
Poultry: 95547
Swine: 6369
Sheep: 318
Goats: 63
Horses, Mounts, and Beasts of Burden: 3184
Craftsmen
Arms and Toolmakers: 60
Blacksmiths: 66
Bookbinders: 41
Buckle-makers: 41
Cabinetmakers: 69
Candlemakers: 102
Carpenters: 111
Clothmakers: 86
Coach and Harness Makers: 35
Coopers: 74
Copper, Brass, Tin, Zinc, and Lead Workers: 45
Copyists: 31
Cutlers: 27
Fabricworkers: 67
Farrier: 193
Furriers: 20
Glassworkers: 117
Gunsmiths: 69
Harness-Makers: 30
Hatters: 63
Hosiery Workers: 22
Jewelers: 36
Leatherwrights: 83
Locksmiths: 33
Matchstick makers: 46
Musical Instrument Makers: 45
Painters, Structures and Fixtures: 40
Paper Workers: 47
Plasterers: 44
Pursemakers: 54
Roofers: 34
Ropemakers: 32
Rugmakers: 30
Saddlers: 57
Scabbardmakers: 68
Scalemakers: 34
Scientific, Surgical, and Optical Instrument Makers: 20
Sculptors, Structures and Fixtures: 31
Shoemakers: 30
Soap and Tallow Workers: 97
Tailors: 181
Tanners: 39
Upholsterers: 46
Watchmakers: 40
Weavers: 96
Whitesmiths: 26
Merchants
Adventuring Goods Retellers: 22
Arcana Sellers: 22
Beer-Sellers: 43
Booksellers: 50
Butchers: 88
Chandlers: 75
Chicken Butchers: 84
Entrepreneurs: 34
Fine Clothiers: 83
Fishmongers: 90
Florists: 19
Potion Sellers: 54
Resellers: 122
Spice Merchants: 41
Wine-sellers: 70
Wheelwright: 47
Woodsellers: 30
Service workers
Bakers: 176
Barbers: 141
Coachmen: 46
Cooks: 151
Doctors: 65
Gamekeepers: 51
Grooms: 27
Hairdressers: 117
Healers: 89
Housekeepers: 96
Housemaids: 159
House Stewards: 106
Inns: 29
Laundry maids: 60
Maidservants: 113
Nursery Maids: 63
Pastrycooks: 102
Restaurateur: 151
Tavern Keepers: 122
Specialized Laborer
Ashworkers: 42
Bleachers: 28
Chemical Workers: 18
Coal Heavers: 63
In-Town Couriers: 83
Long Haul Couriers: 70
Dockyard Workers: 61
Gas Workers: 15
Hay Merchants: 27
Leech Collectors: 87
Millers: 70
Miners: 75
Oilmen and Polishers: 48
Postmen: 83
Pure Finder: 41
Skinners: 93
Sugar Refiners: 17
Tosher: 48
Warehousemen: 90
Watercarriers: 67
Watermen, Bargemen, etc.: 88
Skilled Laborers
Accountants: 42
Alchemist: 47
Clerk: 63
Dentists: 31
Educators: 82
Engineers: 46
Gardeners: 31
Mages: 23
Plumbers: 34
Pharmacist: 37
Professors: 13
Scientists: 23
Wizards: 14
Civil Servants
Adventurers: 30
Bankers: 45
Civil Clerks: 69
Civic Iudex: 35
Consultants: 21
Exorcist: 72
Fixers: 37
Kami Clerk: 60
Landlords: 69
Lawyers: 38
Legend Keepers: 54
Militia Officers: 212
Monks, Monastic: 113
Monks, Civic: 106
Historian, Oral: 72
Historian, Textual: 37
Policemen, Sheriffs, etc.: 75
Priests: 127
Rangers: 42
Rat Catchers: 49
Scholars: 50
Spiritualist: 57
Slayers: 17
Storytellers: 135
Military Officers: 102
Cottage Industries
Brewers: 88
Comfort Services: 132
Enchanters: 35
Herbalists: 33
Jaminators: 122
Needleworkers: 96
Potters: 56
Preserve Makers: 96
Quilters: 44
Seamsters: 176
Spinners: 90
Tinker: 36
Weaver: 86
Artists
Actors: 34
Architects: 12
Bards: 49
Costumers: 19
Dancers: 39
Drafters: 20
Engravers: 26
Fine Furniture Carpenters: 15
Glaziers: 34
Inlayers: 30
Musicians: 86
Painters, Art: 16
Playwrights: 34
Sculptors, Art: 27
Wood Carvers: 117
Writers: 106
Produce Industries
Butter Churners: 117
Canners: 102
Cheesmakers: 106
Ice Merchants: 14
Millers: 66
Picklers: 56
Smokers: 41
Stockmakers: 35
Tobacconists: 49
Tallowmakers: 75
11996 of Caw̋k Gä̋ōmp̪f̄ Ni̋ēkēä's population work within a Foundational Occupation.
661 work in Agriculture
2658 work as Craftsmen
974 work as Merchants
1864 work as Service Workers
1214 work as General Laborers
486 work as Skilled Laborers
1724 work as Civil Servants
1090 work in Cottage Industries
664 work as Artists
661 work in Produce Industries
17306 of Caw̋k Gä̋ōmp̪f̄ Ni̋ēkēä's population do not work in a formal occupation, but do contribute to the local economy. 2547 (8%) are noncontributers.
Points of Interest
POI
History
In time immemorial, reportedly some time during the early 2nd century a local hero by the name of protected Caw̋k Gä̋ōmp̪f̄ Ni̋ēkēä's harvest from an army of bandits. was immortalized in song for this deed.